![]() All binaries to run the game on Linux, Windows and macOS are inside of it. There is no need to install Xonotic! The zip file you downloaded from the homepage has everything. Do you despise Vermeulen, LordHavoc or Illfonic?.How can I kick people who are using special characters in their names?.Which ports do I have to open in firewall/forward from my router to run a server?.How can I use colors in my nickname and messages?.What console commands/variables are there?.How can I place a shortcut to Xonotic on my Linux desktop?.What is the difference between the config and install directories?.Where are the configuration files located?.I can’t switch to 32 bit color depth (on Windows).Mouse is too slow and sensitivity is at top (on Mac / Linux).The sound is broken, it crackles and stutters.When I start Xonotic my screen is flickering.Using Linux I only see the map but no players and items.When I start Xonotic all I see is a black screen or a black screen with some checkered squares.When I join a server or after a map change I see nothing but a black screen, but I can still move and shoot.I can’t launch Xonotic on macOS Sierra or later.Keep in mind this thread is not exclusively about a change that will be done in Xonotic, although it's closely related to Xonotic hence why I put it in this section.This page will be updated occasionally based on questions we receive in chat and our forum thread " Ask your questions about Xonotic here" It's an idea for which I will be using assets from Xonotic, and which I figure is relevant to the Xonotic community as a whole. granted anyone here would take interest in a single-player open-world RPG in the same style, as much as they do in the arena FPS that Xonotic is. I imagine at least a few people here are familiar with The Dark Mod. ![]() For those who aren't, TDM is a steampunk single-player stealth game inspired by the commercial Thief series, currently very solid and of impressive quality for a community project! It's FOSS like Xonotic, although its assets are non-commercial and the development cycle is less open. I sincerely advice everyone to give it a try! It uses the newer idTech 4 engine (compared to Darkplaces which is based on idTech 1 to 3) as well as DarkRadiant for map editing (based on GtkRadiant which NetRadiant is a fork of). So what is this all about, I hear you ask I've been planning for a while now to create a mod for TDM, which would act as a total conversion to its current theme. The mod would run on top of the existing code while adding new assets for missions to use, overall aiming to work as an independent project. If stock TDM is a fantasy steampunk game, TDM + this mod will be a fantasy cyberpunk game! The end goal is to create a platform for developing futuristic city hubs and worlds, inspired by the feel and atmosphere of the DeusEx series. In relationship to Xonotic, this will to a certain degree mean "Xonotic ported to idTech 4 and turned single-player". Some of you might have seen my attempt to create a city in Xonotic years back, which was however stopped due to Xon lacking any useful single-player features in its code. I want the first characters used to be the Xonotic player models. and based on what extent new weapons can be coded into TDM, some of the weapon models too. Textures, sounds, parts of the HUD, and more are being considered. I believe that using some of them to create a sister project on top of the advanced code and engine of TDM would be a welcome and unique contribution to open-source gaming Although diversity in terms of themes and ideas is rather lacking, Xonotic has some fantastic quality assets. The project will however require help in order to happen! This is why I'm informing everyone who might be interested about this, in hopes of possibly setting up a collaboration between the DarkMod and Xonotic communities. The early plan is to pick a large group of freely licensed assets, including Xonotic's alongside art from places like and and other potential resources, then port them into TDM. This will require work in departments such as: Format conversions, writing material and entity definitions, and most of all rigging new characters to the TDM animation skeleton and other special model adjustments (low-poly shadow meshes, separate head with face rig, etc). If you want more information on what the project aims to achieve, I created a thread on the TDM forums detailing my plans. Please read that as well and let me know what you think.
0 Comments
Leave a Reply. |